Games have never been easier to make. There are hundreds of tools for every skill level. Designing easy-to-program, compelling, addicting ones is hard though.Cliffs on how they do it?
Games have never been easier to make. There are hundreds of tools for every skill level. Designing easy-to-program, compelling, addicting ones is hard though.
I was thinking more along the lines of pricing, upsells etc...
In game purchases in the F2P model seems to be the most profitable with all the large publishers going that route. Google even offers an API for adding it to your game and handles everything.I was thinking more along the lines of pricing, upsells etc...
probably in-game payments for unlocking stuff.
Luckily the game engine Unity 3d converts my C# to xcode with a couple clicks and android, or web browser the same way...Wife: "Oooh, What game is this for me to play?"
Me: "Objective C"
Seems like the way to go. A good example of that is goodgame empires by the way. You can play it for free, but they slow you down just enough so you end up spending money. First a little, then more and more.
If anyone here ever launches I game I highly recommend checking their model out.
its a freemiumCliffs on how they do it?
Yeah, seems that's going to be the industry standard soon. Free/Cheap price to buy the game, then monetize with in-game upgrades etc.
Can see most console games going self hosted (cloud) and using that type of model too.
its a freemium
Ithink most users are from Japan. Its a crazy country, and markets there are totally different from what we're used to in the west.
Just one crazy example is Pachinko, with yearly turnover of $378 billion (wtf!!!!) which is more than the Japanese car manufacture market. Go figure...
Damn... what do they sell? Used panties of blonde girls?
I stepped into one in Shinjuku recently and the smoke drove me out of the building before I could sit down and play. It's really interesting though because gambling is illegal; yet this is straight-up gambling with a round-about way of paying you off.haha its on the border between gambling and arcade games. hard to explain really, and when you see a Pachinko hall, you still don't really understand wtf it is about.
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