I'm creating a flash game on Facebook and I was implementing Super Rewards so that users can fill out offers to get "credits" to play it, but I'm thinking about scrapping that and just giving them like 10 minutes of free playing time and then letting them pay $10 for infinite time after, basically like buying the game.
It's easy enough to implement a payment system for people who have PayPal or credit cards, but I don't want to exclude users who don't, so I'm wondering if there's a way to have an option to let them charge it to their phone bill. I know Super Rewards has that option but I'd rather do away with Super Rewards altogether so the interface is a lot simpler and it doesn't have that huge ass list of offers cluttering things up and making it complicated.
It's easy enough to implement a payment system for people who have PayPal or credit cards, but I don't want to exclude users who don't, so I'm wondering if there's a way to have an option to let them charge it to their phone bill. I know Super Rewards has that option but I'd rather do away with Super Rewards altogether so the interface is a lot simpler and it doesn't have that huge ass list of offers cluttering things up and making it complicated.