I dont know what the correct term is, but code built into the game to prevent copies from working that arent the original. i dont mean internet based, that is obvious, but more like where the game 'degrades' if you try to pirate it, or wont work at all.
i remember that game ages ago called operation flashpoint, and i dont think it was ever really successfully pirated, that was like 6 years ago.. there were a lot of people that said they did but it never ended up working. it was called 'fade technology' and like a few days after you installed a pirated copy it would start to make you miss a lot of shots, and shit would randomly kill you. i know games since then have used all sorts of algorithms and methods similar to this.. I guess im wondering from a more technological side of things, how thats possible. what does the system do that allows it to distinguish from an identical copy that is ripped from a cd bit for bit into a virtual copy?
This is the part where I wish I truly knew what was going on in the millions of layers inside in programs, not just whats on the surface :|
i remember that game ages ago called operation flashpoint, and i dont think it was ever really successfully pirated, that was like 6 years ago.. there were a lot of people that said they did but it never ended up working. it was called 'fade technology' and like a few days after you installed a pirated copy it would start to make you miss a lot of shots, and shit would randomly kill you. i know games since then have used all sorts of algorithms and methods similar to this.. I guess im wondering from a more technological side of things, how thats possible. what does the system do that allows it to distinguish from an identical copy that is ripped from a cd bit for bit into a virtual copy?
This is the part where I wish I truly knew what was going on in the millions of layers inside in programs, not just whats on the surface :|