How would you evaluate the effectiveness of advertising methods w/o direct feedback?

o hai guyz

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Jan 15, 2010
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I've been seeing these Clash of Clans ads on TV lately and was wondering how they would evaluate their effectiveness in relation to their usual PPC ads. Would you just look at the dates that the ads aired, and then see if you had any growth spikes in downloads on those dates?

But then if you do that, it doesn't account for other unobservable factors, for example maybe you aired an ad on a day that also happened to be a snow day, which caused kids to stay home from school spending all day downloading games. In which case your downloads would have increased anyway and you have no idea how much is related to the ad and how much is related to the snow day (assuming you even know about the snow day - if you don't know about it, you'll just think your ad was effective even though it may not have been).

And obviously there are many other factors that can't be directly observed and/or that you won't even know about.

Up until the past year or so I've mostly been involved in PPC from the affiliate/publisher side, but as my business has shifted I've often found myself testing new ideas but only being able to take away a broad, general analysis of their effectiveness due to the fact that you don't end up with super-specific figures that track everything down to the nanosecond like you can get with a typical PPC campaign.

To give one specific example, a friend hired me to do some advertising for his Minecraft server. It was pulling in about 3k monthly; the first 2 months I worked on it it did 11k, and the 3rd month it went back to 3k, 4th month was 2.5k, and 5th month was about 10k. I advertised it by buying banners, promoted YouTube videos, Facebook posts on popular pages, etc as well as tweaked some things on the server to make the checkout process faster and more user-friendly. Advertising methods were reasonably consistent throughout the 5 months. I also tracked every little change that was made on the server, for example if they added a new sign at the spawn location I took note of it, thinking I would be able to directly compare that event to a change in revenue to see if something as little as a sign placement affected revenue. In the end, it was extremely hard to measure/track anything due to the fact that you don't know which source the traffic/customers are coming from, and there are so many other factors such as school schedules, holidays, competitors adding/subtracting things from THEIR servers, random players posting YouTube videos of it that went viral (or likewise, videos that went viral and then suddenly stopped growing), and so on and so on. There was no way to account for all of these random factors and it became very annoying not knowing which events were the effects of which causes (if any). To this day I still only have a very general idea of what worked and what didn't and I could barely answer "why" any of those things worked, without just speculating.

That's just one example. I've noticed somewhat similar issues with other ventures I'm working on that don't have very specific tracking methods. And it seems like it would be true for basically any business that advertises or gains customers in ANY way other than direct PPC only. With PPC, you know that all of your traffic comes from your paid ads, you can see your CTR on each ad and the CTR for the jump to the lander to the offer completion, and you can very easily calculate the value of each ad as well as the exact value of any small change you make to the site via simply split testing it. With non-PPC, there are so many factors that aren't being tracked that it all becomes a jumble.

So I'm wondering if anyone has experienced this type of issue (revenue being affected by multiple non-measurable factors and so on) and if you have any ideas/suggestions for analyzing these types of reports.
 


Two things to your CoC example come to mind...
- You can kinda alleviate outliers like snow days by running it over a longer period, say 30 days, along with other flattening of those anomalies. I ran the ad for x days on x month at x time of day. I got this many new sign ups. Change some things around and run it again. Of course sign ups come from other sources, so you have to have a feel of your game influx prior to the tv ad and be able to forecast what it will be in the coming months, and then you'll be able to see how much tv added.
- You can do things like a lot of radio ads do, use a special coupon code. For CoC I assume you can buy crap in game, so they give a code on the TV ad that says enter this code for a free something in game.
 
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Two things to your CoC example come to mind...
- You can kinda alleviate outliers like snow days by running it over a longer period, say 30 days, along with other flattening of those anomalies. I ran the ad for x days on x month at x time of day. I got this many new sign ups. Change some things around and run it again. Of course sign ups come from other sources, so you have to have a feel of your game influx prior to the tv ad and be able to forecast what it will be in the coming months, and then you'll be able to see how much tv added.
- You can do things like a lot of radio ads do, use a special coupon code. For CoC I assume you can buy crap in game, so they give a code on the TV ad that says enter this code for a free something in game.

- For the first method, how will you know if there just aren't longer-running anomalies occurring at the same time? For example, you run a new type of ad for the entire month of November. Revenue increases for the entire month. But perhaps November is just a hot month, people just like gaming during that time of the year, they're off for thanksgiving break, maybe more people have birthdays in that month so they're spending their birthday money, etc. To get valid data you'd practically have to run the test for such an extreme period of time that you wouldn't be able to test many different things at all.

- Coupon code is a good idea. Though I wonder if there will be a significant % of people who just completely ignore the codes, or who join to check it out and then buy something at a later date while forgetting all about the code.
 
A common thing to do with TVCs is to use a vanity URL as well that is only advertised on that medium.

ClashofClans.tv instead of ClashofClans.com
 
Welcome to the marketing world before the internet. Most TV ads are done for brand exposure and increasing brand affinity. So in your example - branding wise if the kid sees these CoC ads on TV, then goes to the internet and sees an ad they'll be a "little more" curious. What does a "little more" equate to, well coming from a digital world of PPC you are going to have nightmares trying to equate the "branding" model or measure brand exposure, it can be a lot or it can be almost nothing.

But they'll continue running the ads for the same reason Coca-Cola continues running ads - continuous exposure. When you are playing at that level realistically on the Coca-Cola example, people aren't going to go out and run and get a Coke. Either they are a Pepsi or Coca-Cola person - so a majority is just for brand affinity - making their customers feel good that they bought the product.

It's different for the late night infomercial - with the 1-800-Bob-Loblaw, or even a specific URL, you'll know where the call or visitor came from and can cross reference with your geo-data on when and where you ran the ads - if they're kind enough to give you that data.

Honestly, coming from direct data like PPC to branding - you'll be pulling out your hair if you are expecting the same type of level of specific data.​
 
Similar with digital signage. The company I work for owns some digital billboards in time square and you can't really measure how effective the content is, all you know is it's put in front of x million people per day walking by, and you want to target x group.
 
On a coca-cola scale, they do lots of surveys too.

So e.g. you take a sample of 5,000 people, survey them, then you run a TV ad for 60 days, and take another 5,000 person sample, and compare the difference in awareness.

You might ask them if they prefer coke or pepsi, which brand makes them think more of Christmas, blahblah.. Whatever they're trying to achieve with the ad. If you get e.g. a 5% uptick in people choosing coke over pepsi, then that could be perceived as a huge success.
 
Maybe 3 or 4 years ago TWIT (maybe longer) started advertising Audible. TWIT was paid for their ads and they used coupon codes to "promote" it. By the time I actually got around to signing up for audible the coupon codes where expired. I wanted twit to get credit for the signup so I searched out a current code (at the time) and couldnt find one. Sure I had heard other podcasters advertising it over the years, but TWIT was the original place I had heard about it. Neither TWIT or Audible will ever know that their advertising campaign had any impact on me. I dont think they even advertise witht hem anymore.

I have yet to find a business that didn't have these things happen (other than PPC). When I started in business, I was told that you would do things today (often for free) which would take years to pay dividends. I have found that it often did. Unfortunately I dont have an answer to your question, but the intangibles you speak of are often very important.
 
hmm... a lot of TV stuff also uses custom URLS

so for example .tv for example instead of .com

That way they know who is typing it in after seing it on TV

::emp::