Do Flash applets have system requirements?

Status
Not open for further replies.

a!!!!1

Banned
Apr 20, 2008
508
7
0
I'm building a Facebook game and essentially the entire thing is a Flash console. I was wondering if having a bigger and more complex game will require a better system (on the player's end) to run it, or if it's all the same. Thanks.
 


In short yes. The more "complex" it is, the more the CPU has to work.There was talk about actionscript 3.0 now being able to access the graphics card, but i havent really looked into.

There are many ways to optimize flash, but here are a few:

- If you're using AS 1 or 2, only have 1 onEnterFrame, rather than sticking an onClipEvent on 100 objects.
- If youre using vectors, try and use cacheAsBitmap. Complex, large vectors can slow a game down hugely.
- Manage your assets in an effiecient manner. For example,if you've got 200 game objects and only 10 need to be moved at one time, store all the objects in an array and push the ones you need to move to another array, rather than looping through all 200 objects.
 
Status
Not open for further replies.