I guess I don't like to compare it to reality TV because I think of reality TV as a really low quality product. But if a game is created at a lower cost in time and money, and if it has a minimal amount of differentiating mechanics, I wouldn't immediately compare it to the production value and quality of reality TV. Maybe I just really hate reality TV.
I think it's really cool that the gaming industry is seeing a flood of Indie game developers who are succeeding. I'd imagine this has more to do with technology than it does some expertly-crafted business plan for low-quality production at scale.
True. I suppose I'm being a bit sensationalist when I say that.
I'm all for indie games and I respect a developer that can make a relatively simple game a worldwide success. There is definitely a ton of skill involved with that.
On the other hand, many of the ways these games making money is almost the way of a glorified slot machine:
Pay to continue.
Bug your friends or pay to access new levels.
Random "slot pulls" for the chance to get hard to find characters.
There are also literal slot machine games where people pay money to buy more fake money.
There's a whole psychology behind the hardcore addictive aspects that are incorporated into these games (which I find extremely interesting, but is likely a whole different topic). Plus, if all young kids need is the password to a phone, they could easily be spending $xx-xxx on these games a day.
Yeah, because people who enjoy games like Call of Duty and GTA are the same ones who'd rather play Flash games.
The growth of one market doesn't mean the decline in another. Next gen console sales shows the demand for gaming is growing in general.
True to an extent. Game sales are actually seeing a decline for the first time in a long time (
Outlook: Gaming Industry Faces Declining Software Sales)
Hardcore gamers make up a fraction of the market, and they likely aren't the most profitable gamers.
I know quite bit of people that play CoD and GTA that also play Candy Crush and Flappy Bird, despite how reluctant they are to admit it.
The reality is, people's phones are aggressively competing for more and more attention, which takes away from both TV and consoles. I expect that trend to continue.
You can even see the new psychological aspects from these games being implemented (in game purchases, expansion packs) which dilute the game, but help the bottom line.
Maybe I'm a bit cynical on the industry as a whole, but if companies find they can cut corners and still be just as profitable, that's the way most businesses tend to shift.