BTW, this is what he says about the process:
"The 'algorithms' depend on the genre. The most advanced use parametric, non-parametric as well as Bayesian econometrics, graph theory, and meta analysis (mostly coupled with some specialized computational linguistics and editorial rules that are required within certain genres) -- each piece is rather straight forward; the combination allows complexity. In terms of IT or programming languages, there is no rigidity to this - again it depends on the genre. If animation is the goal, then code is written to write MEL scripts, etc., which can automate Maya, which can in turn automate rendering, lights, etc., via macros. This works well, but for only certain aspects of that genre."