Unity 3d game engine makes mobile basic licenses free.

shindig

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Jul 21, 2012
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They have cost $400 apiece up until this point, now they're free. A little more than a year ago they gave them away for free, I grabbed a pair and the experience of utilizing them led to me getting my dream job as a game programmer and it's fucking awesome.

The greatness of the Unity game engine is you write your code in a .NET based language and can simply port it to the platform of your choice. I use C# and Unity outputs a build I take into xcode and can publish as an objective C based app for iOS, and Unity natively outputs .apk format for android, all from the same code.

At work I'm making apps for national and global brands with it. For fun I've got an asus version of the kinect sensor working with Unity via OpenNI, so you can make .exe games that you dbl click to open and play on a computer. I found a browser plugin that lets you use the sensor for browser games which Unity also publishes to. Just tons of cool shit going on with it. Something I'm making:
[ame=http://www.youtube.com/watch?v=FQwiiNeV_cA]Not Public - YouTube[/ame]

Also useful for non game applications, it's a really intuitive SDK with easy to use API and a drag/drop editor. If coding isn't your thing you could try one of the node based "visual scripting" plugins bought on the asset store that have modules of code snippets you drag/drop as nodes to create gameplay.

It has a www method that lets you communicate to your server, dynamically pulling info/images/video or posting to a db. There's a ton of free resources for assets/scripts/shaders/etc, a good one on the wiki is called "Server side high scores" and gives you the php and c# to implement communication with mysql from your app.

Collision detection is super simple, you can add colliders (hitbox) to different objects and use them as triggers to trigger different functions in your code when they collide, or exit. Great for using monster spawns that spawn only when you get close enough. Or for a moongate to teleport you elsewhere, or to pop up a menu, etc.
 


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That's something we can all relate to here, having represented major brands at some point and time.

Yeah but never before have I had access to say...VP of marketing for a giant beer company, and the decision makers at a giant search engine, and others at magazines and other print, like dsny, etc. like the owner of the company I work for does.

And I got the job for having 3+ years of experience with Unity+ 1+ year with unity mobile, specifically. And now I'm making tons of projects that will reflect well on the resume.

edit::currently rigging models in 3ds max and applying a fuckload of bip animations I found on the web.
 
I can't find anything about the licenses being free. They changed their site so I can't find the info. If this is true I am pissed. I paid them for my mobile license just two months ago.

I sent an email to my regional sales guy to see whats up.
 
I can't find anything about the licenses being free. They changed their site so I can't find the info. If this is true I am pissed. I paid them for my mobile license just two months ago.

I sent an email to my regional sales guy to see whats up.
Maybe it's not available yet, they announced it last week along with some free features being added to the free license at the next update.

The description in this video mentions it, other than that just lots of forum posts confirming it in the gossip section last week. Unite Nordic 2013 Keynote - YouTube

Pro mobile licenses still cost $1500 each but the basic ones are no longer $400 each.
 
This is awesome. I just recently learned the makers of Whale Trail utilized unity for their upcoming game.

I myself keep playing with the idea of creating a game but after doing some basic research the thought becomes intimidating.
 
I opened up my copy of Unity today updated my licenses and I am now able to build for Android and iOS, seemly for free. I contacted the regional sales guy for a refund since I paid $400 last month for iOS...total bs.
 
This is awesome. I just recently learned the makers of Whale Trail utilized unity for their upcoming game.

I myself keep playing with the idea of creating a game but after doing some basic research the thought becomes intimidating.

There are lots of example games you can hack up/reskin and tons of tutorials/documentation, etc. Here's a decent tutorial but it's really old: Hack & Slash RPG - A Unity3D Game Engine Tutorial | BurgZerg Arcade

I opened up my copy of Unity today updated my licenses and I am now able to build for Android and iOS, seemly for free. I contacted the regional sales guy for a refund since I paid $400 last month for iOS...total bs.

That sucks, they were talking about refunding people who bought in the past 2 months in the forum. The other thing is when you buy pro it'll be $1100 instead of $1500 for each license, where everyone getting the free basic license will have to pay $1500.

I've been spending the last 2 days getting chicks rigged and animated, then reskinning some different faces, pussies, and eye colors, and hair styles.
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And I have like 100+ animations for each one so far...I need to get some good skin shaders.
 
Here's a demo with dynamic targets, so you can snap a picture of something to use it as a target rather than having to print off a card: [ame="http://www.youtube.com/watch?v=MyvXS5wkm3Q"]Dynamic Targets - YouTube[/ame]

I need better models..the first couple are decent but the last ones are just placeholders...and I added an upskirt camera that could use some tweaking.