I made a tool for creating animated sprites that snaps a bunch of images from an animated 3d model, then would convert each image to a byte[] array, loop through each pixel and set pixels matching a color profile to have an alpha value of 0, then it would combine all the "frames" in sequence into a single image atlas.
When I was into gaming I had created autohotkey scripts that used pixelsearch() and imageserach() to make bots (in 3d environment) or for PVP to not fire if aiming at an ally, and auto release fire if pointed at an enemy. It also had all the spells/actions with a cooldown manager that would only dish up spells/actions that are off cooldown based on a grading scale for priority.
I made a system for tracking anonymous players of a game by grabbing the mac address of the NIC, and storing all IP's used to connect from that NIC in mysql. The second part a framework to grab a bunch of image ads from a mysql db and use them as textures on items in a game game world, and track how many times a user interacted with them, how many times they viewed it, etc and if they "click" the add they get a random prize in game and open their browser to the ads target url. Then you swap out the ads to every game already out there, at will, using a back-end form to edit a "current sponsor" mysql table.
I wrote some dx11 compute shaders to draw millions of points as pointclouds based on the depth and body index frame of the kinect 2 for windows. It basically converts each frame from video feeds into a giant array, cross references with which pixels are currently tracked as a user, isolates only the points that are of a tracked person, and draws them using the GPU directly at more than 60fps.
When I was into gaming I had created autohotkey scripts that used pixelsearch() and imageserach() to make bots (in 3d environment) or for PVP to not fire if aiming at an ally, and auto release fire if pointed at an enemy. It also had all the spells/actions with a cooldown manager that would only dish up spells/actions that are off cooldown based on a grading scale for priority.
I made a system for tracking anonymous players of a game by grabbing the mac address of the NIC, and storing all IP's used to connect from that NIC in mysql. The second part a framework to grab a bunch of image ads from a mysql db and use them as textures on items in a game game world, and track how many times a user interacted with them, how many times they viewed it, etc and if they "click" the add they get a random prize in game and open their browser to the ads target url. Then you swap out the ads to every game already out there, at will, using a back-end form to edit a "current sponsor" mysql table.
I wrote some dx11 compute shaders to draw millions of points as pointclouds based on the depth and body index frame of the kinect 2 for windows. It basically converts each frame from video feeds into a giant array, cross references with which pixels are currently tracked as a user, isolates only the points that are of a tracked person, and draws them using the GPU directly at more than 60fps.